According to Fletcher, those who ran an ultrawide during the Technical Alpha had AI that “failed to sense the player and trigger attacks.” Due to how much in-game distance the monitor could cover, “monitors were able to pull many more monsters into battle at a range limit beyond the original game’s intention.” Players with ultrawide monitors could also attack enemies beyond the regular screen space, and they would basically stand still and take it. The reason for the lack of 21:9 ultrawide? It will literally break the game. While, no, Blizzard still won’t have it in Diablo II: Resurrected, some modding “will still be possible.” Fletcher also addressed the recent issue with the loss of TCP IP. Those who own such wide boys will have options, but not completely at 21:9. Due to the fact that this is a remaster of a fairly old game, Diablo II: Resurrected won’t support full ultrawide monitors. At least, it created a stir for those who currently own an ultrawide monitor. Diablo‘s global community development lead, Adam Fletcher, dropped a rather lengthy note on the Blizzard forums, one that caused a bit of a stir. Recently, Blizzard published an update for Diablo II: Resurrected, addressing some concerns and offering more info on the game’s features.
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